final class ModelHeader {
	public byte buffer[];
	public int vertexCount;// 369
	public int triangleCount;// 370
	public int texturedTriangleCount;// 371
	public int vertexModOffset;// 372
	public int vertexXOffset;// 373
	public int vertexYOffset;// 374
	public int vertexZOffset;// 375
	public int vertexSkinOffset;// 376
	public int triangleVertexPointOffset;// 377
	public int triangleMeshLinkOffset;// 378
	public int triangleColorOffset;// 379
	public int triangleFaceTypeOffset;// 380
	public int trianglePriorityOffset;// 381
	public int triangleTransparencyOffset;// 382
	public int triangleSkinningOffset;// 383
	public int triangleTextureOffset;// 384

	public ModelHeader() {
	}
}
